Known Errors
- Wrong sound and text outputs of the Grand Vizier announcing the new monument.
- Attacking or destroying the overland trade units will trigger a wrong sound output.
- Building menu: activating the second overview will only display buildings unlocked at current stage of the game (other than in the first view which greys out buildings not yet available).
- Building menu: Buildings displayed in the second overview cannot be copied with the pipette.
- Sea water saline: Setting the salt fields automatically gives non-functional results.
New in I.A.A.M. 1404 History-Edition Version 4
- Everything that version 3.4 contains.
- Huge maps have been added again (2048x2048).
- Editor tools have been integrated.
New in I.A.A.M. 1404 Version 3.4
All new contents can be used only with the Addon.
- Obelisk eingefügt, als Zierobjekt und als Variante für den Gebetsplatz.
- Pyramiden eingefügt, als Zierobjekt und als Variante für die Moschee.
- Wasserturm eingefügt, als Zierobjekt und als Variante für die Noria.
- Fruchtbarkeitsförderung im Norden durch Noria wieder aktiviert.
- Ein Easter-Egg versteckt. ;-)
New in I.A.A.M. 1404 Version 3.3a
All new contents can be used only with the Addon.
- Various bugfixes.
- Asian building are no longer unlocked with the other buildings, since it caused problems with the AI.
- AI got militarized again, and its abilities to build cities is improved.
- The gigantic maps caused processing power problems for some people and were removed.
They can be downloaded separately: Download
New in I.A.A.M. 1404 Version 3.2
All new contents can be used only with the Addon.
- Corsair buildings are available via the achievements.
- Asian buildings are available together with the regular ones.
- Buying and selling prices for ships are higher.
- Bug fix: Building costs of ships.
- Graphic files were saved anew, should probably lessen memory usage. Caution: not tested.
- New and changed scenario islands available.
New in I.A.A.M. 1404 Version 3.1
All new contents can be used only with the Addon.
- Bugfix: Street-tree
- If the mapsize is set to "huge", either huge or gigantic maps are generated randomly. Attention: Gigantic maps need very much computing capacity.
- Bugfix: Pipette
- Corrected description for the potato farm.
- Bugfix: World editor assert
New in I.A.A.M. 1404 Version 3.0
ALLE neuen Inhalte nur mit Addon nutzbar.
- Development stage 1 & 2 with snow covered roofs for winter islands.
- Asian civilization available at development stage 1.
- Venetian market booths available for land and water.
- Garibaldi sells ships.
- Tavern and many other buildings have several alternative models.
- Water canals without reeds, with an additioanl transition to rivers.
- Harbor fortress available.
- Ruins available.
- Street trees available.
- Potted plants available.
- River fisherman available.
- Fisherman and salt garden revised.
- Igloos revised.
- AI revised.
- Landscape revised.
- Flour as a requirement for the Orient.
- Jewelry for Noblemen.
- Alteration of the Corsair... wait and see.
- Disasters strike more often and ore devastatingly.
- Buying the council is more expensive.
- New scenarios included (original scenarios are replaced).
- And many things more to get surprised.
New in I.A.A.M. 1404 Version 2.1
- Various bugfixes.
- 4 new views (keyboard only).
- Ctrl + F1 = Vertical view island (far)
- Ctrl + F2 = Angular view (close)
- Ctrl + F3 = First person view
- Ctrl + F4 = Postcard
- The following contents for addon only:
- Venetian surgery on water.
- Unlocking Venetian buildings now easier.
- Venetian buildings now cost less honour points.
- Added deep mines.
- Added quay wall to align with coastline for occident.
- Added igloos.
New in I.A.A.M. 1404 Version 2.0
- Added some new special items.
- New medium warship.
- Added new castle.
- Guardhouse now has patrol.
- Added jugglers' wagon (produces Honour).
- Added large fisherman.
- Pillory and tower satisfy need for security.
- Altered farms for sheep, pigs, cattle and goats.
- Swapped meat and spices.
- Added education and recreation as needs.
- Added new needs for goods in the Orient.
- Added Assassin's Fortress, produces military units.
- Added Academy, satisfies need for education.
- Added Caravanserai (Guild House).
- Added Carpenter's House and Fire Station (as one building) for the Orient.
- Added Prayer Square, satisfies need for faith.
- Added oriental Historic Warehouse.
- Added oriental quay wall.
- Added Venetian buildings, construction of whole cities on land and water now enabled.
- Added various decorative objects.
- Square can now be built across streets.
- Added mountains and rocks.
- Added donkey and camel caravans.
- Added edge fillers to enable construction of diagonal roads.
- Added water (irrigation) canals.
- Added Aneth Farm which is necessary to complete quests/missions involving spices on the Citizen and Patrician levels.
- Added decorative ships.
- Added soldiers as decorative objects.
- Original hedgerow is now a construction set.
- No more non-rasterized objects.
- Added "small catastrophes" and random events.
- Various little amendments.
- Amended AI settings.
- Added new endless game/sandbox scenario (original scenario Vendetta replaced)
New in I.A.A.M. 1404 Version 1.5
- Fixed various bugs.
- Added Oriental Land-based Storehouse.
- Only Addon: New coats-of-arms for player profile.
- New items for drapery, potato liquor, clay and market square.
New in I.A.A.M. 1404 Version 1.4
- Special decorative object after reaching 10,000 noblemen changed to 8,000 noblemen.
- Small and medium market square (Orient and Occident) now have additional foundation ground.
- Only Addon: Restored proper water storage capacity for Norias.
New in I.A.A.M. 1404 Version 1.3
- Northern quay wall adjusted to align with roads.
- Small and medium market square (Orient and Occident) statisfy need for community.
- People now move properly across Venetian bridges.
- Packed everything into RDA files - some success!! ;-)
- Editors work properly - I.A.A.M.1404 EditorTools required.
New in I.A.A.M. 1404 Version 1.2
- Added proper street patterns.
- Added oriental lumberjack. (Thanks, User 3105)
- Nomad huts now have 4 new colour variants. (Thanks, User 3105)
- Foundation grounds of Venetian Warehouse adjusted.
- Added colour variant to Cathedral.
- Fixed prayer bug (Cathedral).
- Only Addon: Bug with Corsairs' Alliance should now be fixed.
See here
New in I.A.A.M. 1404 Version 1.1
- Amended building menu, button to swap to second overview shifted and enlarged.
- Oriental pier now has proper quay wall foundation.
- Maintenance costs for small and medium tradeships adjusted.
- Various spelling mistakes corrected.
- Oriental repair crane doesn't disappear any more (wooden beam had be removed).
- Good "Salt" shifted to Peasants in the Warehouse.
- Awarded ships are now the right ones.
- 45 deg wooden landing stage: all four views now same size, reduced to one variant.
- Salt Garden now extends further into water and receives concrete foundation when linked to quay wall.
Note: Older Salt Gardens in your savegames will not have these new features but still function all right.
You can remove them and build new ones but you don't have to.
- AI now have the right coat of arms.
- Influence area of watchhouse slightly extended.
New in I.A.A.M. 1404 Version 1.0
- Amended building menu because of more need for space.
- Three new goods: Drapery, potato liquor, pottery.
- Amended needs - Peasants now need five goods....
- New buildings to satisfy needs: Theatre, guardhouse....
- Imperial Cathedral now only satisfies need for faith.
- Two new shipyards: Medium Shipyard and Special Shipyard.
- Amended ships. For the Occident: Small, medium and large trading ship as well as small, medium and large warship.
Flagship, Corsair's ship and an inconspicuous tradeship. Everything else remained the same as before.
- There are four market houses and five warehouses in the Occident now. The Orient has one additional warehouse. These new warehouses can always be built.
- Five new storehouses in the North and two in the South.
- Only Addon: Manor and Residence...same function as the original steward's office.
- Varius decorative squares to be placed one by one.
- Land-based quay wall to fill edges.
- Edge filler... turn round to square.
- Various decorative objects: Fences, animals, boxes, boats, fields, hedges, market stalls....
- Farm fields changed in three variants.
- Wooden jetties.
- Fisherman's hut with quay wall and a habour ropeyard.
- Special decorative object after reaching 10,000 noblemen.
- Weapons and cannons production unlocked earlier due to shipbuilding amendments.
- Only Addon: Item sale by Lord Northburgh amended: Prestige items for the Vizier only socketed in Peasant faction due to "prestige bug".
- Various decorative objects increase satisfaction and tax income.
- Added oriental harbour buildings: quay wall (as construction set), storage buildings, harbour master's office, defense tower....
- Fourth monument, increases visibility range of ships.
- Norias now hold substantially more water.
- Decorative elements which could be bought are now for free and available immediately.
- New coats-of-arms for player profile.
- Various sounds when buildings are built.
- Land-based trade is now possible.
- Only Addon: Added Venetian Warehouse and Venetian quay wall to construction set.
- If I have forgotten something.... sorry!
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